Shape the Future of STEAM Education as a Pedagogical Lead
Partner with developers to create impactful educational simulators and earn revenue share in the STEAM StartUp program Get StartedTHE PEDAGOGICAL LEAD ROLE
You Are the Simulator Creator!
As a Pedagogical Lead, you are the principal responsible for your simulator project. You:
- Lead the project from concept to completion
- Own the educational vision and learning outcomes
- Ensure quality standards across all simulator elements
- Guarantee curriculum alignment with educational programs
- Serve as subject matter expert for your simulator
- Make final decisions on pedagogical approach and content
- Coordinate with Technical Developers to implement your vision
This is not a support role, it’s a leadership position.
YOUR RESPONSIBILITIES AS PROJECT LEADER
Educational Design & Quality Assurance:
- Define learning objectives aligned with educational standards
- Ensure simulator accuracy and educational validity
- Create comprehensive lesson plans (EASE template)
- Develop assessment strategies and rubrics
- Verify curriculum alignment across grade levels
- Test simulator effectiveness with target audiences
Project Management:
- Lead the development process with your Technical Developer
- Set priorities and approve features
- Provide expert feedback throughout development
- Ensure deadlines and quality standards are met
- Approve final simulator before launch
Subject Matter Expertise:
- Serve as the expert reference for your simulator topic
- Validate scientific/technical accuracy
- Answer educator questions post-launch
- Update content as educational standards evolve
REQUIREMENTS & QUALIFICATIONS
Essential Qualifications:
- Subject matter expertise in the simulator topic area
- Educational credentials (teaching degree, relevant certifications)
- Proven teaching experience in STEAM education
- Curriculum development experience
- Quality assurance mindset – attention to detail
- Leadership skills – ability to guide technical team
- Understanding of pedagogical best practices
Preferred:
- EASE certified e-trainer status (earn 2 credits instead of 1)
- Experience with educational technology
- Published educational materials
- Curriculum alignment experience (national/international standards)
YOUR AUTHORITY & OWNERSHIP
As Pedagogical Lead, You Have:
- Final approval on all educational content
- Veto power on features that compromise educational value
- Decision authority on simulator scope and features
- Quality control responsibility
- Credit as project leader on the simulator
- Recognition as the expert behind the simulator
Your name and credentials appear on:
- Simulator credits page
- Lesson plan documentation
- Platform directory of leads
- Marketing materials (with permission)
REVENUE & RECOGNITION
How You Earn:
- 1 credit per simulator (standard Pedagogical Lead)
- 2 credits per simulator (EASE certified e-trainer)
- Credits = ownership stake in STEAM StartUp
- Quarterly revenue distribution (every 3 months)
- You earn more because you lead more
Why 1-2 Credits vs Developer’s 3?
The Technical Developer receives 3 credits for implementation work, but you:
- Own the intellectual property of the educational design
- Maintain long-term responsibility for quality
- Serve as ongoing expert resource
- Can lead multiple projects simultaneously
Become EASE Certified E-Trainer:
[Click here to find the certification programme] – Double your credits per simulator
THE LEADERSHIP PROCESS
Your Journey as Pedagogical Lead:
Phase 1: Concept & Approval
- Submit your simulator proposal
- Define learning objectives and scope
- Get approval from STEAM StartUp review board
Phase 2: Team Formation
- Be matched with a Technical Developer
- Establish roles and communication protocols
- Set project timeline and milestones
Phase 3: Educational Design
- Create detailed lesson plan (EASE template)
- Define all educational content and materials
- Specify learning activities and assessments
- Align with curriculum standards
Phase 4: Development Leadership
- Brief Technical Developer on requirements
- Review and approve prototypes
- Provide expert feedback iteratively
- Ensure educational effectiveness
Phase 5: Quality Assurance
- Test simulator with target users
- Verify all learning objectives are met
- Check curriculum alignment
- Approve final version
Phase 6: Launch & Maintenance
- Final sign-off for platform launch
- Monitor educator feedback
- Update content as needed
- Maintain expert support
QUALITY STANDARDS YOU ENSURE
Educational Alignment:
- Maps to recognized educational standards (NGSS, Common Core, etc.)
- Appropriate for target age/grade level
- Achieves stated learning objectives
Scientific/Technical Accuracy:
- Content is factually correct
- Simulations reflect real-world principles
- No misleading or oversimplified information
Pedagogical Effectiveness:
- Engages students in active learning
- Supports multiple learning styles
- Includes formative assessment opportunities
- Provides scaffolding for different skill levels
Usability:
- Clear instructions for educators
- Intuitive for students
- Accessible to diverse learners
- Technical stability
