Build the Future of STEAM Education as a Developer
Collaborate with Pedagogical Leads to create impactful educational simulators and earn revenue share in the STEAM StartUp program Get StartedTHE DEVELOPER ROLE
You Are the Simulator Builder!
As a Developer, you are the technical expert responsible for bringing educational visions to life. You:
- Implement interactive simulators from pedagogical specifications
- Transform educational concepts into engaging, functional applications
- Ensure technical quality and performance standards
- Guarantee cross-platform compatibility and accessibility
- Serve as technical expert for your simulator projects
- Make final decisions on technical architecture and implementation
- Coordinate with Pedagogical Leads to realize their educational vision
This is not a passive coding role, it’s a creative technical partnership.
YOUR RESPONSIBILITIES AS TECHNICAL LEAD
Educational Implementation & Quality Assurance:
- Develop simulators based on EASE lesson plan specifications
- Ensure simulator accuracy and technical reliability
- Implement interactive features and visual feedback systems
- Optimize performance for classroom devices and networks
- Test functionality across target platforms and browsers
- Debug and resolve technical issues effectively
Project Collaboration:
- Work closely with Pedagogical Leads throughout development
- Translate pedagogical requirements into technical solutions
- Provide technical guidance on feasibility and timelines
- Deliver prototypes for pedagogical review and feedback
- Meet agreed-upon milestones and quality standards
- Deploy final simulator to platform specifications
Technical Expertise:
- Maintain code quality and documentation standards
- Apply best practices for educational software development
- Ensure WCAG accessibility compliance
- Implement secure, stable, and maintainable code
- Update simulators based on platform evolution
- Provide technical support post-launch
REQUIREMENTS & QUALIFICATIONS
Essential Qualifications:
- Proficiency in web development technologies (HTML5, CSS, JavaScript)
- Experience with interactive content or game development frameworks
- Portfolio demonstrating technical implementation skills
- Understanding of responsive design and cross-browser compatibility
- Version control experience (Git or similar)
- Ability to work asynchronously with remote teams
- Problem-solving mindset and attention to detail
Preferred:
- Experience with educational technology or serious games
- Familiarity with physics engines, visualization libraries, or simulation frameworks (Three.js, Phaser, PixiJS)
- Knowledge of accessibility standards (WCAG 2.1)
- Experience with WebGL, Canvas API, or game engines (Unity WebGL, Godot)
- Understanding of learning design principles
- Portfolio of interactive educational projects
YOUR AUTHORITY & TECHNICAL OWNERSHIP
As Developer, You Have:
- Final authority on technical architecture and implementation choices
- Veto power on features that compromise technical quality or timeline
- Decision authority on development tools, frameworks, and approaches
- Quality control responsibility for code standards
- Credit as technical lead on the simulator
- Recognition as the developer behind the simulator
Your name and credentials appear on:
- Simulator credits page
- Technical documentation
- Platform directory of developers
- Marketing materials (with permission)
REVENUE & RECOGNITION
How You Earn:
- 3 credits per simulator (as Technical Developer)
- Credits = ownership stake in STEAM StartUp
- Quarterly revenue distribution (every 3 months)
- You earn more because you build more
Why 3 Credits vs Pedagogical Lead’s 1-2?
- The Pedagogical Lead receives 1-2 credits for educational design work, but you:
- Perform the technical implementation work
- Handle ongoing technical maintenance
- Provide technical expertise and problem-solving
- Can work on multiple projects simultaneously
Build Your Portfolio & Income:
Each simulator you complete adds to your revenue-sharing stake in the platform. Your simulators will benefit educators worldwide while generating ongoing revenue based on your contributions to the growing platform library.
THE DEVELOPMENT PROCESS
Your Journey as Developer:
Phase 1: Project Kickoff
- Receive simulator proposal and EASE lesson plan
- Review learning objectives and technical requirements
- Assess feasibility and provide timeline estimate
- Agree on milestones and deliverables
Phase 2: Technical Planning
- Design technical architecture and data models
- Select development frameworks and tools
- Create technical specification document
- Set up development environment and repository
Phase 3: Implementation
- Develop core simulator functionality
- Implement interactive features and user interface
- Create visual feedback and data visualization
- Integrate pedagogical requirements
Phase 4: Collaborative Refinement
- Deliver prototypes to Pedagogical Lead
- Incorporate pedagogical feedback iteratively
- Refine interactions and visual elements
- Ensure educational effectiveness
Phase 5: Quality Assurance
- Test across devices and browsers
- Verify accessibility compliance
- Optimize performance and loading times
- Conduct final technical review
Phase 6: Launch & Maintenance
- Deploy to STEAM StartUp platform
- Monitor technical performance
- Address bugs and technical issues
- Update as platform evolves
QUALITY STANDARDS YOU ENSURE
Technical Performance:
- Loads within 5 seconds on standard classroom connections
- Runs smoothly on devices 3-5 years old
- Responsive across desktop, tablet, and mobile
- Compatible with major browsers (Chrome, Firefox, Safari, Edge)
Code Quality:
- Clean, documented, maintainable code
- Follows platform coding standards
- Proper error handling and validation
- Secure implementation practices
Accessibility:
- WCAG 2.1 Level AA compliance
- Keyboard navigation support
- Screen reader compatibility
- Alternative text for visual elements
Educational Functionality:
- Accurately implements scientific/mathematical/ STEAM principles
- Provides clear visual feedback for user actions
- Supports experimentation and exploration
- Aligns with lesson plan learning objectives
