Shape the Future of STEAM Education as a Pedagogical Lead

Partner with developers to create impactful educational simulators and earn revenue share in the STEAM StartUp program
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THE PEDAGOGICAL LEAD ROLE

You Are the Simulator Creator!

As a Pedagogical Lead, you are the principal responsible for your simulator project. You:

  • Lead the project from concept to completion
  • Own the educational vision and learning outcomes
  • Ensure quality standards across all simulator elements
  • Guarantee curriculum alignment with educational programs
  • Serve as subject matter expert for your simulator
  • Make final decisions on pedagogical approach and content
  • Coordinate with Technical Developers to implement your vision

This is not a support role, it’s a leadership position.

YOUR RESPONSIBILITIES AS PROJECT LEADER

Educational Design & Quality Assurance:

  • Define learning objectives aligned with educational standards
  • Ensure simulator accuracy and educational validity
  • Create comprehensive lesson plans (EASE template)
  • Develop assessment strategies and rubrics
  • Verify curriculum alignment across grade levels
  • Test simulator effectiveness with target audiences

Project Management:

  • Lead the development process with your Technical Developer
  • Set priorities and approve features
  • Provide expert feedback throughout development
  • Ensure deadlines and quality standards are met
  • Approve final simulator before launch

Subject Matter Expertise:

  • Serve as the expert reference for your simulator topic
  • Validate scientific/technical accuracy
  • Answer educator questions post-launch
  • Update content as educational standards evolve
REQUIREMENTS & QUALIFICATIONS

Essential Qualifications:

  • Subject matter expertise in the simulator topic area
  • Educational credentials (teaching degree, relevant certifications)
  • Proven teaching experience in STEAM education
  • Curriculum development experience
  • Quality assurance mindset – attention to detail
  • Leadership skills – ability to guide technical team
  • Understanding of pedagogical best practices

Preferred:

  • EASE certified e-trainer status (earn 2 credits instead of 1)
  • Experience with educational technology
  • Published educational materials
  • Curriculum alignment experience (national/international standards)
YOUR AUTHORITY & OWNERSHIP

As Pedagogical Lead, You Have:

  • Final approval on all educational content
  • Veto power on features that compromise educational value
  • Decision authority on simulator scope and features
  • Quality control responsibility
  • Credit as project leader on the simulator
  • Recognition as the expert behind the simulator

Your name and credentials appear on:

  • Simulator credits page
  • Lesson plan documentation
  • Platform directory of leads
  • Marketing materials (with permission)
REVENUE & RECOGNITION

How You Earn:

  • 1 credit per simulator (standard Pedagogical Lead)
  • 2 credits per simulator (EASE certified e-trainer)
  • Credits = ownership stake in STEAM StartUp
  • Quarterly revenue distribution (every 3 months)
  • You earn more because you lead more

Why 1-2 Credits vs Developer’s 3?

The Technical Developer receives 3 credits for implementation work, but you:

  • Own the intellectual property of the educational design
  • Maintain long-term responsibility for quality
  • Serve as ongoing expert resource
  • Can lead multiple projects simultaneously

Become EASE Certified E-Trainer:
[Click here to find the certification programme] – Double your credits per simulator

THE LEADERSHIP PROCESS

Your Journey as Pedagogical Lead:

Phase 1: Concept & Approval

  • Submit your simulator proposal
  • Define learning objectives and scope
  • Get approval from STEAM StartUp review board

Phase 2: Team Formation

  • Be matched with a Technical Developer
  • Establish roles and communication protocols
  • Set project timeline and milestones

Phase 3: Educational Design

  • Create detailed lesson plan (EASE template)
  • Define all educational content and materials
  • Specify learning activities and assessments
  • Align with curriculum standards

Phase 4: Development Leadership

  • Brief Technical Developer on requirements
  • Review and approve prototypes
  • Provide expert feedback iteratively
  • Ensure educational effectiveness

Phase 5: Quality Assurance

  • Test simulator with target users
  • Verify all learning objectives are met
  • Check curriculum alignment
  • Approve final version

Phase 6: Launch & Maintenance

  • Final sign-off for platform launch
  • Monitor educator feedback
  • Update content as needed
  • Maintain expert support
QUALITY STANDARDS YOU ENSURE

Educational Alignment:

  • Maps to recognized educational standards (NGSS, Common Core, etc.)
  • Appropriate for target age/grade level
  • Achieves stated learning objectives

Scientific/Technical Accuracy:

  • Content is factually correct
  • Simulations reflect real-world principles
  • No misleading or oversimplified information

Pedagogical Effectiveness:

  • Engages students in active learning
  • Supports multiple learning styles
  • Includes formative assessment opportunities
  • Provides scaffolding for different skill levels

Usability:

  • Clear instructions for educators
  • Intuitive for students
  • Accessible to diverse learners
  • Technical stability

FAQ's

Do I need technical skills?
No. Your Technical Developer handles coding. You need educational expertise and the ability to communicate your vision clearly.
Can I lead multiple simulators?
Yes! Many successful leads manage 2-5 simulators in their expertise area.
What if the Technical Developer doesn't meet quality standards?
You have authority to request changes. If unresolved, STEAM StartUp mediates or reassigns developers.
Am I responsible for bugs?
No. Technical issues are the developer’s responsibility. You’re responsible for educational quality and content accuracy.
Can I update my simulator after launch?
Yes. As the leader, you can request updates to maintain relevance and quality.
Hey there! Ask me anything!