How it works
How it works
From idea to classroom in three steps: the co-creation pipeline that turns teaching needs into interactive simulators.
How it works
Three steps, from the classroom to the library
No installation, no setup, and nothing to buy to try it.
Step 01
Browse and discover
Explore 34 interactive simulators by subject, difficulty and language. Preview any simulator instantly in your browser.
Step 02
Use and experiment
Open the accompanying EASE lesson plan, project the simulator in class or assign it to students. Every simulator runs on any device.
Step 03
Co-create and share
Missing something? Propose a new simulator. Pedagogical leads define the vision, developers build it, and it joins the library for educators worldwide.
Pipeline
The life of a simulator
Every simulator walks the same five stages, in the open.
- Proposal: an educator describes the classroom need
- Matching: we pair a pedagogical lead with a developer
- Co-creation: specification, build and testing with real classrooms
- Launch: published in 7 languages with the lesson plan
- Evolution: community feedback drives the updates
Start
Ready to bring a simulator to your classroom?
Join free and open the library. Nothing to install, nothing to configure.